Date of Completion
5-31-2022
Document Type
Open Access Capstone
Degree Name
Master of Arts (MA)
First Advisor
Robert Ricketts
Second Advisor
Jeremy Szteiter
Abstract
This synthesis paper details my journey as an action researcher to evaluate the role of metacognition in acquiring, maintaining, and extending performance in the online video game Team Fight Tactics (TFT). Metacognitive skills contribute towards optimizing practice and strategic adaptability, which are fundamentals for improving performance in TFT. As a TFT coach, I created a theoretical model for video game coaching that focuses on developing metacognitive skills as a mean to improve TFT performance. This metacognitive approach to coaching is the intervention in my action research project that will be evaluated. I found that my model was able to help TFT players improve as metacognitive thinkers; using these skills to optimize practice, develop adaptability, and improve as TFT players. However, there are still flaws with the theoretical model of a metacognitive approach to coaching, specifically around developing training methods that is appropriate for deliberate practice.
Recommended Citation
Nuryadi, Timothy Brian, "A Metacognitive Approach to Video Game Coaching" (2022). Critical and Creative Thinking Capstones Collection. 404.
https://scholarworks.umb.edu/cct_capstone/404